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Working with Layers

Layers are largely an organizational tool. While you may work with them in any number of ways depending on the needs of your project, using them effectively is the key to creating sophisticated projects with minimal frustration. In general, you'll find that creating and working with layers is pretty straightforward. However, Flash contains some special layers, such as guide, motion guide, and mask layers that require different techniques for creating and managing them. We'll deal with those individually later in the chapter.

Creating Layers

When you create a new scene, graphic, movie clip, or button in Flash, the process always begins with a single layer. Called Layer 1, this layer includes one frame with an empty keyframe (Figure 9.5). From here, you can create a new layer anywhere in the stacking order—and because the number of layers you create and use does not affect the file size, you can use as many layers as you need. If the number of layers exceeds the area of the timeline, a scroll bar will appear to the right of the timeline.


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