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Chapter 10. Using Animation to Build Movement

Chapter 10. Using Animation to Build Movement

What you'll learn…

How animation works

Understanding the timeline

Working with scenes and frames

Creating animation

If all you wanted to do was create Web sites with cool graphics and a few text descriptions, you could easily stick with plain old HTML. However, even though HTML is effective for presenting a message, it does so in a manner that's about as exciting as watching the hair grow on your arms. If you have even an ounce of visual savvy, you'll to want to move beyond HTML and its limitations. In fact, your interest in Macromedia Flash likely stems from your desire to not only bring your message to the world but to bring it to life as well. That, after all, is what animation is all about.

From the early days of Disney to the current crop of movies with their unbelievable computer-generated graphics, we've long been fascinated by combining beautiful artwork with movement. Although in life much movement is left to chance, as an animator you determine not only what happens in a scene but when it happens as well. Talk about control. You can make birds fly and cartoon characters talk. You can even determine what they say and whether they get their lights punched out for saying it.

All that you've learned about Flash so far means nothing without this chapter's ingredients. This is where the real excitement begins. By animating your message, you make it much more powerful. And if you do it right, you'll find that you can control your audience's emotions in ways they'll not soon forget. Sound appealing? Read on.



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