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Chapter 3. Graphics

Chapter 3. Graphics

What you'll learn…

Using and modifying the tools

Working with strokes and fills

Importing vector graphics

Optimizing graphics

Working with color

Ready to play the role of production designer? The person charged with the task of creating a project's look and feel plays an essential role in a movie's development. After all, without their spectacular visual effects, even such wildly successful films as Jurassic Park and Independence Day would be little more than exciting soundtracks—and we all know that a soundtrack alone does not a movie make.

In this chapter we'll show you how to use Flash's powerful drawing tools to create stunning animated, interactive works of art. With these tools, you can draw perfect squares and rectangles, paint with myriad colors, and erase your mistakes—in short, everything you can do with real-world drawing tools, and more. If you can point and click a mouse, you can create graphic elements in Flash. But don't be fooled: This ease of use does not come at the expense of graphic sophistication. The artwork you create with Macromedia Flash can be as complex as anything you could produce using the leading vector art tools on the market.

You may notice, however, that Flash handles some aspects of graphics creation differently than other drawing programs. Al though this may seem awkward at first, once you've grown accustomed to the tool set, you may just decide that the Flash way is the only way.

As mentioned earlier, Flash drawing tools create vector graphics—mathematical equations that your computer translates and displays as drawn objects. This equation contains all the information your computer needs to display the object accurately, including its size, shape, and position; whether it has a fill (and if so, what color); and whether it has an outline (and if so, what type). The best part of this process is that you never see the mathematical equation; all you see is the computer representation of the equation. If only all math were so easy.

Let's take a look at the way Flash's tool set works.



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