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Chapter 12. Building Advanced Interactiv... > Working with Multiple Timelines

Working with Multiple Timelines

A single Flash player movie window can contain many movies, including the main movie, movie clip instances, and movies loaded into that window via the loadMovie() action. Each of these movies is a separate entity with its own timeline, scripts, variables, functions, and properties (Figure 12.7). One of Flash's most powerful features is its ability to have a set of actions that are attached to a mouse, clip, or frame event in one movie affect the movement, properties, and variables of any other present timeline in another movie. A timeline is considered present as long as it exists in the Player movie window. For example, if a particular movie clip instance only appears in your movie for 40 frames, it can be considered present (and thus targeted) only during those 40 frames.

Figure 12.7. The main movie can act independently of any movie clips or levels, and vice-versa.



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