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Chapter 11. Basic Actions for Building Interactivity

Chapter 11. Basic Actions for Building Interactivity

What you'll learn…

Understanding interactivity in Flash

Using the Actions panel

Basic actions and their uses

Humans thrive on interaction. We're more than willing to make fools of ourselves just to bring a smile to a baby's face. And we love to push buttons to make things work. But a mute audience, a battery-dead remote control, a frozen computer—these are the things that drive us nuts. If we can't provoke a response, we move on to something else.

Which is precisely what you don't want your audience to do. The surest way to hold your audience is to interact with it. While sound and animation may capture your viewers'attention, interactivity will captivate them. As the lifeline between your movie and the audience, interactivity can be used in all kinds of ways. You can use it to let viewers control playback and appearance. And with it, you can create games, customizable interfaces, forms, and more. To do so successfully, however, you need to understand some of the logic behind interactivity. But don't panic: You don't need to be a computer programmer to add simple interactivity to your presentation.

In this chapter we'll look at some of the basic building blocks that will help you bring your creations to life almost immediately. For a more advanced, in-depth look at what Macromedia Flash can do with interactivity, see Chapter 12, "Using ActionScript for Advanced Interactivity."



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