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Chapter 7. Using Non-Flash Graphics > Importing Non-Flash Graphics

Importing Non-Flash Graphics

Flash imports vector art and bitmapped graphics either through the Clipboard or via the Import command. When you import graphics from FreeHand 7, 8, or 9, you can also drag and drop elements directly between files.

To import a FreeHand file:

1.
From the File menu, choose Import.

The import dialog box appears (Figure 7.1).

Figure 7.1. Bring graphics created in other applications into your Flash movie through the import dialog box (Mac version at top, Windows at bottom).


2.
From the Show (Mac) or Files of Type (Windows) menu, choose the format of the file you want to import.

3.
Navigate to the file on your system.

4.
Select the file.

On the Mac, you must also click the Add button to add the file to the list for import. You can import several files by adding them to the list in the import dialog box.

5.
Click Import (Mac) or Open (Windows).

The FreeHand Import dialog box appears (Figure 7.2).

Figure 7.2. When you import files from FreeHand 7, 8, or 9, you have greater control of how the elements appear in the Flash document.


6.
In the Mapping section, to convert the FreeHand file's pages and layers to Flash format, do one of the following:

  • To create a new scene from each FreeHand page, in the Pages section, choose Scenes.

  • To create a new keyframe from each FreeHand page, in the Pages section, choose Keyframes.

  • To create a new layer from each FreeHand layer, in the Layers section, choose Layers.

  • To create a new keyframe from each FreeHand layer, in the Layers section, choose Keyframes.

  • To combine multiple FreeHand layers into one layer, in the Layers section, choose Flatten.

7.
In the Pages section, to select the pages to import, do one of the following:

  • To import the entire FreeHand file, choose All.

  • To import a range of pages from the FreeHand file, choose From/To and then enter the first and last page number.

8.
In the Options section, do one of the following:

  • To import any hidden layers from the FreeHand file, choose Include Invisible.

  • To import the background layer of the FreeHand file, choose Include Background.

  • To have Flash create editable text blocks from any FreeHand text blocks, choose Maintain Text Blocks.

9.
Click OK.

Flash imports the FreeHand graphics and arranges them according to the options you selected (Figure 7.3).

Figure 7.3. Flash imports FreeHand 7, 8, and 9 files according to the settings in the FreeHand Import dialog box. Here, the import options were set to include the background layer.



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