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Chapter 1. The Flash Editor

Chapter 1. The Flash Editor

Before you get started drawing and creating animations in Macromedia Flash, it's helpful to take a look around the editing environment and begin to recognize and manipulate its components. When you open Flash from the File menu or by double-clicking the application icon, you enter the Flash editing environment, and Flash creates a new blank document. Each document consists of three basic items: a Timeline, a record of every frame, layer, and scene that makes up your movie; a Stage, the actual area in which your movie displays; and a work area, a space that extends beyond the Stage on all sides but is outside the visible frame of the final, published movie. In addition, the Flash editor offers various panels, libraries, windows, and tools that help you accomplish your work.

What does the Flash editing environment look like? And how do you access tools and different views? This chapter presents a quick tour of the elements you see when you open a Flash document. Subsequent chapters explain in more detail what is what as you really get into using each element.


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