• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL

Chapter 6. Saving and Reusing Graphic Elements

Chapter 6. Saving and Reusing Graphic Elements

In the previous chapters, you learned to create and edit static graphics. Your ultimate goal will be to use those graphics in animated movies. And for that, you're likely to want to use items over again. You may want an element to appear several times in one movie, or you may want to use the same element in several movies. Macromedia Flash provides a container for storing graphics that makes it easy to do both. This container is called a library.

Every Flash document has its own library, where you can store the elements that go into a movie: text, sounds, animations, rollover buttons, bitmapped graphics, and vector graphics.

Flash 5 offers a new way to share assets (including fonts) among movies: shared libraries. Shared libraries help reduce the amount of material that must be downloaded to a user's system before he or she can view your Flash movies.

In this chapter you learn to work with Libraries and to create symbols that are static graphics. In later chapters you learn about creating animated symbols and buttons (see Chapters 11 and 13), working with bitmapped graphics (see Chapter 7), and adding sounds (see Chapter 14). You also learn about shared libraries and font symbols.

Library Terminology

The general term for an item stored in a Flash library is an asset. More specifically, graphics created with Flash's drawing tools and stored in a library are called symbols, fonts stored in a library are called font symbols, and sounds and bitmaps (which are always stored in a library) are just called sounds and bitmaps. Flash refers to each copy of a library asset that you actually use in a movie as an instance of that asset.



Not a subscriber?

Start A Free Trial

  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint