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Understanding Scenes

In the metaphor of the Timeline being the table of contents for the "book" of your movie, scenes are the equivalent of chapters. Scenes help you organize the contents of a long movie. So far, you've worked with 5-, 10-, and 20-frame movies, but in real life, your movie may run to hundreds of frames. You can get pretty tired of scrolling around the Timeline, trying to keep track of where you are, if the movie has hundreds of frames. But you can break the animation into reasonable chunks and deal with each set of frames separately by creating scenes.

In your final published movie, Flash plays through the scenes in order unless you use the interactivity features to provide instructions for moving through the scenes in a different order. (To learn more about interactivity in Flash movies, see Chapters 12 and 13.)


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