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Chapter 15. Introducing Complex Interactivity > Controlling Nested Timelines

Controlling Nested Timelines

One way to create highly complex interactions is to use actions to manipulate movie clips (and loaded movies). The item that you want to manipulate is called the target. You point Flash to the target by identifying its target path (its address).

As you learned in Chapter 11, movie clips are miniature movies playing within other Flash movies. Each movie clip has its own Timeline. The ActionScript language provides two actions—Tell Target and with—that can send instructions from the main movie to a movie clip within that movie (or vice versa). These actions allow you to do such things as start or stop playback or jump to a certain frame of a target's timeline. (You can also control the Timeline of a movie that you loaded into the current movie by using the Load Movie action.)


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