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Part: I Jukebox > Development

Chapter I-3. Development

For the next phase of creating the jukebox application, my team will begin the development work. We'll use the UI and flowcharts that have been created to guide us through the development process. Based on the UI and the flowchart, we see that we can isolate the application into three development areas. On the Flash side there are seven pieces to develop: the ticker, a Sound object, a SharedObject, the volume controls, the playlist, the search pane and the play controls. On the ColdFusion side, we have one CFC, which will contain one method used to retrieve the search results. Additionally, a database and a connection to it need to be created.

As we develop the jukebox, where it's applicable we'll want to treat each element in Flash as an object and create methods that will allow us to retrieve and manipulate the properties. By using objects and methods, we'll be able to separate the inner workings of each element and only expose objects via methods.


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