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Chapter 7. VECTOR MEMBERS > TROUBLESHOOTING VECTOR MEMBERS

TROUBLESHOOTING VECTOR MEMBERS

  • If you make a mistake when you are creating a vector shape member in the editing window, you can just delete the whole thing and start again, rather than try to adjust everything.

  • If you are trying to create a very small or very large circle with the vector shape editor, it's better to create a medium-sized one and scale it on the Stage. Small ones, fewer than 50 pixels in diameter, and large ones, more than 300 pixels in diameter, start to look distorted because they are drawn with just four points. Drawing one about 100 pixels in diameter and then stretching it on the Stage produces a near-perfect circle.

  • Remember that there are two types of line shapes: lines that draw from the upper-left to lower-right and lines that draw from the upper-right to lower-left. If you use one line member on the Stage and try to make it go in different directions for different sprites, all the sprites that use that line will turn out to be the same type.


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