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Part VI: Using Lingo To Control Media > CONTROLLING VECTOR GRAPHICS

Chapter 20. CONTROLLING VECTOR GRAPHICS

IN THIS CHAPTER

Using Flash Member Lingo

Using Vector Shape Lingo

Building Vectors with Lingo

Using Vectors for Collision Detection

Source movies for this chapter can be found on the CD-ROM in the “Book Movies” folder under folder 20.

Vector shape cast members have an entire set of Lingo properties and commands that you can use to manipulate them. Many of these properties and commands were borrowed from the Flash cast member because the vector shape cast member uses the Flash engine in the Flash Asset Xtra. This chapter discusses the Flash member and vector shape member Lingo you need to understand to use these members.


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