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Chapter 5. SOUND MEMBERS > USING SOUND IN DIRECTOR

USING SOUND IN DIRECTOR

Without using Lingo, there are four ways to make a sound play in Director: Use the Score, use a Play Sound Member behavior from the library, use a Play Sound File behavior from the library, or use another behavior that uses a sound effect. A button behavior, for instance, may ask for a sound that plays when the user clicks. In Chapter 11, “Advanced Techniques,” you see how to construct behaviors that use sound in a variety of ways. In Chapter 17, you get the full rundown on what is possible with sounds and Lingo.

Using the Score to Play Sound

Using the Score is the simplest method to produce sound. Just drag and drop a sound cast member, either internal or linked, onto one of the two Sound channels in the Score. The sound starts playing when the playback head reaches the first frame with this sound. The sound continues to play while it exists on the current frame or until it is done playing. If the sound is set to loop, the sound continues to play until you get to a frame that is out of the sound's current sprite span.


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