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Part XI: Appendixes > blendFactor 3D, Animation, Bones

blendFactor 3D, Animation, Bones

Property

If you wish to blend bones player animation in a non-linear manner, set autoblend to FALSE and use the blendFactor property of the bones player to determine how much the current animation acts like the previous, rather than the current, animation. This can be used with either the keyframesPlayer or the bonesPlayer objects.


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