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Part XI: Appendixes > compressed 3D, Shader

compressed 3D, Shader

Property

When a bitmap member is used as a texture, and the bitmap member is compressed, then the compressed property of the texture is TRUE until the texture is first used, as which point it will be decompressed. If you try to set it to FALSE, then the bitmap will be decompressed immediately. If it is FALSE and then set to TRUE again, the decompressed bitmap will be released from memory until it is needed again.


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