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Part XI: Appendixes > blendSource, blendSourceList 3D, Shader

blendSource, blendSourceList 3D, Shader

Property

A shader can have up to eight textures that blend together. The blendSourceList defines whether any of these texture use the alpha channel information to further define the blend. The possible values for each item in this list are #alpha or #constant. If #constant, then the blendConstantList is used to define a uniform blend over the entire texture.


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