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DID YOU KNOW?

  • In the sendSprite command, the word “sprite” is optional. So, you can write “sendSprite(7,#myHandler)” instead of “sendSprite(sprite 7, #myHandler)”.

  • There are two forms of syntax for the keyword “rollover”. The function rollover(x) returns a TRUE if the cursor is over sprite x. The property the rollover returns the number of the sprite directly under the cursor.

  • The memberNum property does not enable you to set the sprite to a member in another cast library. However, you can change the castLibNum to do that.

  • The obsolete property castNum can still be used. It returns the same value as memberNum for members in the first cast library, but returns much higher values for members in other cast libraries. For instance, the first member in cast library 2 would have a castNum of 131073.


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