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DID YOU KNOW?

  • The useFastQuads property, set to TRUE, allows sprites stretched with the quad property to draw more quickly, but they are not stretched in quite the same way. The result is not as good for simulating 3D.

  • To convert degrees to radians, divide the number by 360.0 and multiply by 2.0∏ (or 6.2832). To convert radians to degrees, divide by 2.0∏ and then multiply by 360.0. Make sure your original number is a floating point number, not an integer.

  • You can make a bitmap semitransparent by using the setAlpha command on its image. If you set it to an integer midway between 0 and 255, you will get a similar effect as to having the blend of the sprite set to 50%.


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