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Chapter 17. Flash MX 2004 and Real-Time,... > Streaming and How We Got from “There...

Streaming and How We Got from “There” to “Here”

In Chapter 15, “Embedding and Streaming Video in Flash MX 2004,” we introduced you to the concept of streaming video using the Flash Communication Server MX. What we didn't do was explain how we got to the point where you can connect a digital camera to your computer and actually stream a video signal across the Internet.

Right now, the major streaming media players are the RealOne player from Real Networks, Windows Media Player, and Apple's QuickTime player. All these players use proprietary technologies and act as clients to deliver synchronized pre-recorded or live video and audio streams to computers connected to the Internet in real time. One thing you may not have noticed in Chapter 15 was that the video playing from the server didn't appear to use any of those three players as the client. In fact, you built your own.


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