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Chapter 19. Plugins, ActiveX, and Java


Chapters 17 and 18 showed how DHTML can be used to add complex interactivity and visual effects to web pages—subject only to the limitations of the browser itself. In this and the next chapter, you’ll see how you can add different kinds of media and interactivity by extending the browser’s capabilities. This chapter discusses how plugins, ActiveX controls, and Java can enable you to go beyond the browser, and how Dreamweaver helps you work with all of those so-called “rich media” technologies. In particular, this chapter covers Shockwave, QuickTime, RealMedia, and Windows Media. Because of the extensive integration of Dreamweaver with Flash, Chapter 20, “Building Web Pages with Flash,” covers that topic.


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