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Introduction

You made it through the previous chapters and have finally arrived at chapter four. Up to this point, you have learned about the general ideas behind Zope and have gotten used to the famous Zope Zen. You can set up and configure your own Zope servers on your machine properly, and you know how to connect Zope to any database.

At this time, we will start showing you how to effectively accomplish tasks with Zope's own scripting language, the so-called DTML. Additionally, we will introduce you to Zope's built-in undo system and Zope's ZClasses. Last but not least, we will make up a simple but useful prototype using a combination of DTML and ZClasses.


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