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Lesson 12. Nonlinear Flash Interactions > An Interactive Map of Dante's Inferno

An Interactive Map of Dante's Inferno

Before beginning this lesson, you'll take a look at the finished project in Lesson 13, “Drag-and-Drop Interactions.” When developing any sophisticated multimedia asset, you should have a clear road map of what you are trying to build. It might include a text description, some notes scribbled on paper, line drawings, and so on. But before you begin developing, you should know exactly what you are trying to build. In this task, you'll look at the finished map to get a firm idea of where you are headed in these two lessons.

The Dante file you'll work with has two keyframes, each one representing one half of Dante's Inferno. In this lesson, you will build most of the first keyframe—the upper half of Dante's Inferno. In Lesson 13, which focuses on creating drag-and-drop interactivity, you will build the lower half.


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