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Lesson 9. Creating a Flash Movie > Working with the Library

Working with the Library

Every Flash file has a Library, which is a container for all the assets that you can reuse in the movie. These assets can include vector graphics and text; imported bitmaps, sounds, and video; and special Flash objects, such as buttons. The idea behind the Library is a one-to-many concept. That is, one item (in the Library) can be deployed many times on the stage (in one or more frames). The user downloads the item only once, no matter how many times it appears in the movie. And because all the copies on the stage refer to the original version in the Library, if you change the original version in the library, all the copies on the stage are updated instantly.

Flash can store two categories of assets in the Library: imported assets, such as bitmaps, sounds, and video files; and symbols. Symbols in Flash are special kinds of objects, which have unique capabilities. Flash has three types of symbols:


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