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Chapter 12. Handling the Keyboard > Introduction to Director Key Handling

Introduction to Director Key Handling

Before getting to the specific key handling for the game, let's first talk about how to generally handle keyboard input within Director. Loosely speaking, there are three ways to monitor the keyboard from Lingo: primary event handlers, behaviors attached to sprites, and the behaviors that are attached to frames. Let's first look at behaviors attached to either sprites or to a frame, and the events you can use within them.


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