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Chapter 2. Building the Interface > Understanding Keyframes

Understanding Keyframes

In this section you'll learn more about keyframes as you animate the curtains of the interface. Let's review what a keyframe is. You'll recall that in the Score, a sprite's span dictates the number of frames the sprite will appear on the Stage. Keyframes placed within the sprite's span tell Director things like where the sprite should be at that particular frame. Between keyframes Director automatically places (interpolates) the sprite, in a process known as tweening. You can place as many keyframes within a sprite's span as you can fit. There could be a keyframe on every frame, which would replace the automatic tweening that Director normally does. For our purposes, however, we'll use Director's tweening abilities.


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