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Placing Sprites

Up to this point you've only briefly worked with sprites, but Director considers everything that you place on the Stage a sprite. On any given frame, each sprite must occupy a unique channel. There are a maximum of 1000 sprite channels, as you learned in the section on the Score, in Lesson 1. A sprite can be animated or it can remain static, as in the case of a background graphic. You'll animate sprites within the interface later in the lesson. For now, let's begin to build the interface.


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