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Chapter 2. Building the Interface > Creating Keyframes

Creating Keyframes

Earlier in the lesson, you created keyframes when you animated the curtains sliding open. In this section you'll create a variety of keyframes along a path to animate the ball you created in the previous section.

Because you want the ball to animate first, before the curtains open, you need to make some room for the ball animation. Currently, for project 1, the curtains slide open from frame 15 to frame 34. Ten frames is a good length of time for the ball, so it will need to occupy frames 15 to 24. The curtains will then need to begin opening at frame 25, instead of 15. You now can see why it was smart to leave some blank frames between your sections.


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