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Chapter 18. Shockwave 3D > Making 3D Sprites Interactive

Making 3D Sprites Interactive

The Automatic Model Rotation behavior, described in the previous task, is an unusual 3D behavior in that it operates independently: The 3D object rotates on its own, regardless of what else happens on the Stage.

By contrast, most 3D behaviors are meant to be interactive—that is, to respond to the user’s mouse and keyboard input. For example, the person viewing the movie might use his or her mouse to rotate a 3D object, or press a key to play back the 3D object’s animation. This sort of interactivity is achieved by combining two different behaviors from the Library palette: an action and a trigger.


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