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Chapter 18. Shockwave 3D > Using Imported 3D Files

Using Imported 3D Files

If you want to use full-featured 3D cast members in your Director movies, you have to create them in a 3D modeling program and import them into Director. Director can import 3D files in only one format: the Web 3D format, whose file extension is W3D. Many popular 3D modeling programs, such as 3ds max and Maya, can export W3D files.

There are two notable differences between imported 3D files and the 3D text cast members you worked with earlier in this chapter. First, an imported file may contain any number of separate 3D models, lights, and cameras, each of which can be manipulated individually within the 3D world. In this regard, a 3D cast member is fundamentally different from an ordinary Director cast member, which is a single entity that can only be manipulated as a whole.


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