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Chapter 3. Building a Score > Using Frames and Channels

Using Frames and Channels

As you learned in Chapter 1, the Score shows how everything in your movie changes over time (Figure 3.2). The vertical columns, or frames, represent small slices of time, like the frames in a movie. The horizontal rows, called channels, represent places where you can put movie contents, such as graphics, animation scenes, text, buttons, sounds, and Lingo scripts.

Figure 3.2. The Score shows how all the elements of your movie appear—and how they change—over time.



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