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Points to remember

Here's a summing up of the salient points of this chapter:

  • To play associated movies in a linear fashion, use the go to movie or play movie command.

  • To direct Director to the location of a movie, it helps to be familiar with the concept of thepath name—the list of storage volume levels that add up to a file's address.

  • To open a movie outside of the folder of the current movie, you need to name the movie using its full path name.

  • To play a Movie in a Window (MIAW) in its default configuration, use the command open window "movie name".

  • There are two commands you can use to close a MIAW: close window (which hides the window but keeps the movie in memory) and forget window (which closes the window and flushes the movie from RAM).

  • A window is a separate entity from the movie that plays in it. The window can have its own name and a size and position that differ from the Stage parameters of the window movie. There are several other Lingo properties specific to windows.

  • Use the windowType of window property to designate types of windows.

  • You can have multiple MIAWs open at once, but each one places real demands on processing time and RAM resources. Too many MIAWs will slow the performance of your production.

  • You can change the size and/or location of an MIAW by setting the rect property of the window. The rect value is a group of four coordinates describing the dimensions of the window rectangle relative to the dimensions of the monitor.

  • Window dimensions can be set in absoluteterms (as locations on the monitor screen of the host system) or in relative terms (relative to the Stage of the root movie).

  • The root movie and window movies can control one another, using the tell command to communicate Lingo scripts. If you want one window movie to control another, you'll need to pass commands through the root movie.

  • If you don't want commands to pass among movies, use the modal of window property to turn off communication.

  • Use the windowList property to keep track of how many MIAWs are active.

  • Multiple Casts can be used by a single Director movie, and a single Cast can be shared by several movies.

  • There are two kinds of Cast: external Casts (saved as individual files) and internal Casts (saved as part of the Director movie). Only external Casts can be shared.

  • You can add or subtract from the inventory of Casts (both internal and external) connected with a movie by going to the Modify menu and choosing Movie and then Casts.

  • You can change a source Cast member (from which a sprite is derived) by switching the Cast as a whole with the property the castLibNum of sprite. To change the Cast displayed in a Cast window, use the property the filename of castLib.



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