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Project background

Director is the engine behind thousands of CD-ROM–based and online games, but it's not often used for games of the "shoot-em-up" variety, such as Tomb Raider or Duke Nukem. How come? Because the pace of action is ever increasing, as is the number of graphic elements. As a result, low-level languages such as C are usually used to free up processor resources for image management.

But that doesn't mean that Director has no place in the game development process. Because of its ease of use and deft integration of graphic and scripting environments, it's an ideal choice for creating game prototypes. Someone with an idea, some design chops, and a grasp of Lingo can churn out an impressive proof-of-concept demo in a surprisingly short time. The speed of interaction may not be as fast as in a commercially released product, but most of the bells and whistles will be in place.


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