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Chapter 3. Making It Multimedia > Choreographing sprites and loops

Choreographing sprites and loops

We've established the length of our movie at 50 frames (that's as far as we extended the ground Cast member). Let's start building our action by making our walking Swifty amble approximately halfway across the Stage, using some techniques that you already have experience with: keyframing and autotweening.

  1. Select the first cell of channel 2.

  2. In the Cast window, select the Walking film loop Cast member.

  3. Drag Walking directly to the Stage and place it just above the ground line, near the left border (see the illustration).


    Figure .



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