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Chapter 3. Making It Multimedia > Points to remember

Points to remember

Here are the conceptual highlights of this chapter (no, there will not be a pop quiz):

  • Sprite sequences can be saved and reused as a unit, known as a film loop.

  • For creating straight lines and shapes (as well as buttons), the Tool Palette is an alternative to the Paint window.

  • When importing new Cast members from external files, make sure the pop-up menu in the Import window is set to the type of file you're looking for. Otherwise, the file may not appear in the list.

  • You can use a convenient shortcut to place Cast members in a sequence on the Stage: the Cast to Time command.

  • To swap in a new Cast member while retaining the Stage placement of the old one, use the Exchange Cast Members command.

  • Markers are useful tools for identifying and navigating the frames in your movie. Use 'em early and often.

  • The tempo channel can be used to set playback speed, to pause for a defined period of time, to wait for a mouse click or keypress, or to wait until a cue point is reached in a digital video or sound Cast member.

  • Sound Cast members can be made to repeat indefinitely by enabling the Loop option in the Info window.

  • Transitions can apply either to the overall Stage or to only those elements that are different in the two frames straddled by the transition.


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