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Chapter 4. Introducing Interactivity > Shaping the experience

Shaping the experience

Thus far, your Director movies have pretty much lived up to the metaphor behind their name. They may require a Control Panel rather than a film projector, but they're still streams of information played back at a fixed rate, designed to be passively viewed. For some of your needs, this may be perfectly adequate—you can certainly create some pretty impressive business presentations, for instance, using only what you've learned up to now.

Interactivity:

The ability of software to modify its performance in response to the actions of the end user.


But animation is only a part of what Director has to offer. Another big part is interactivity, the ability to provide the viewer with at least some measure of control. Don't be daunted by what may seem like a plunge from creativity into programming; interactivity can mean something as complex as an aircraft flight simulator, but it can also be as simple as a Quit button. You'll find that designing interactivity—shaping the experience—is as much a creative process as a technical one.

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