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Part I: Director Basics > Introducing Interactivity

Chapter 4. Introducing Interactivity

Shaping the experience

Many paths, one result

The Library Palette

Introducing nonlinear interactivity

Getting rolling

More modifications with Lingo

Converting your movie to a projector

Points to remember

Now that we have a full-fledged multimedia project under our belt, it's time to start thinking about the end user. So far, everything you've done has been entirely passive as far as the audience is concerned: They're just watching Swifty's animated antics. Now it's time to pass along some degree of control to the user by adding elements of interactivity.

In this chapter, we'll start with the easy approach, employing some out-of-the-box interactivity courtesy of the Library Palette's prebuilt behaviors. Then we'll take a look at the insides of those behaviors and even make a stab at writing them ourselves with Lingo. Then it's back to prefab behaviors, but with the added twists of looping and nonlinear navigation; we'll even provide feedback to the user. Finally, we'll use the Projector feature to convert a Director movie into a full-fledged self-running application.

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