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Points to remember

The main points of this chapter are these:

  • Before you begin programming, consider sketching out a usage profile that describes exactly how you anticipate the production will be used and what should be gained from its use.

  • Begin by identifying the individual scenes your production will require. Try to define those scenes as fully as possible.

  • Draft a flowchart diagram, tracing the general flow of the interactive experience.

  • Identify the interface elements common to all scenes and place han dlers for those elements in movie scripts to ensure consistent action and operation.

  • Create a prototype that connects the scenes in a logical fashion, using scratch design elements.

  • Test both experientially (with an aesthetic mindset) and destructively (trying to break the program).

  • When a prototype is functionally complete, replace the scratch elements with final designs.


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