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Points to remember

Here are a few of the key concepts to be gleaned from what we've covered thus far:

  • Director has four main windows: the Stage, the Cast, the Score, and the Control Panel.

  • Director files are called movies.

  • All action in a Director movie takes place in the Stage window.

  • The action is created, however, in the Score window. The process of experiencing the action is known as playback; clicking the Play button on the Control Panel sends a cursor known as the playback head through the Score, which effectively runs your movie by sequentially processing the Score information.

  • The elements of multimedia (graphics, sounds, digital video, even other Director movies) are stored and accessed in the Cast window. They are known as Cast members.

  • Each column (vertical row) in the Score represents a relative moment in time. Cast members placed in cells in a column will show up on the Stage at that given moment during playback.

  • Each channel (horizontal row) in the Score represents a layer on the screen. There are specialized channels for sounds, transitions, tempos, and color palettes.

  • Onscreen text can be created in three different ways: as formatted text (RTF), as a field (in the Field window), and as artwork (in the Paint window).

  • Lingo is everywhere! The control language of Director can be attached to Cast members and sprites, or it can be a Cast member in its own right. It can also be placed in locations in the Score.

  • Since multiple Lingo scripts can be attached to a single sprite, the Behavior Inspector provides a means of keeping track of them (and modifying the order in which they function).

  • The Property Inspector, commonly called the PI, is where you look to find out everything about anything in your movie.



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