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Lesson 4. Transitions, Sounds, and Video > Setting Registration Points

Setting Registration Points

Registration points are the main means of locating images on the stage in Director. A registration point provides a fixed reference point within an image. By default, Director assigns a registration point in the center of all graphic images and in the upper-left corner of other types of images, but in many instances, you may want to move the registration point. In the next task, you'll set the registration point of an image.

1.
Open Start.dir in the Start folder in the Lesson04 folder and save it as TajMah2.dir in your Project folder.

Alternatively, you can use the file you worked on in the previous lesson and save it as TajMah2.dir.

2.
Drag cast member 7 (TajArch1) from the Cast window to channel 1, frame 92, in the score. Then drag the end frame of the sprite to frame 100.

The sprite now occupies frames 92 through 100 in channel 1.


Figure .


On the stage, notice that the sprite appears in the center as usual. Sprites that appear in the center of the stage have a registration point at the center of the image. This is Director's default registration point for the image.

3.
Double-click the sprite on the stage.

This opens the Paint window and displays an editable version of the image. You get the same result when you double-click the cast member for this sprite.


Figure .


4.
Click the Registration Point tool in the Paint window.

Once you click the Registration Point tool, you'll see the intersecting lines at the center of the image that make up the registration point. You can move these crosshairs to a new location on the image to change the way Director displays the image in a movie. The registration point can be set for an image in the application used to create it, or you can set the registration point in Director's Paint window.


Figure .


5.
Click and drag the crosshairs to the right edge of the image to reset the registration point. Then close the Paint window.

Now the registration point is at the right edge and near the center of the image.


Figure .


The sprite also appears in a new location on the stage. The image appears at the left side of the stage because of the new location of the image's registration point. Director automatically centers the registration point on the stage; thus, the registration point of this image is at the center of the stage, which positions the image at the left of the stage's center.


Figure .


Next you'll copy and paste the TajArch1 sprite into channel 1 directly after its current position. Then you'll use the Exchange Cast Members command to exchange the pasted TajArch1 sprite with TajArch2 on the stage.

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