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Lesson 3. Reversing Animations > Reversing Animations

Reversing Animations

Director's Reverse Sequence command reverses the cells in the selected sprites so they are placed in the exact opposite order. In effect, reversing an animation creates a duplicate, reversed set of score entries—though it requires only a few keystrokes. In the reverse animations you'll create next, the TajMist and TajText images will move off the stage along the same paths they took to move onto the stage.

Choose 50% from the score's Zoom menu to see more of the score. Then select the sprites in channels 2 and 3.

Choose Edit >> Copy Sprites (Windows Ctrl+C, Macintosh Command+C). Then click frame 56, channel 2, and choose Edit > Paste Sprites (Windows Ctrl+V, Macintosh Command+V).

Figure .

Director pastes the sprites you copied into the score right after the original sprites, using frame 56, channel 2, as the beginning cell of the pasted sprites. Playing the movie now would show you the same animations twice. Now reverse the animations.

With the sprites still selected, choose Modify > Reverse Sequence.

In the score, you can see that the sprites are reversed since the keyframes in the sprites you just pasted into the score moved to frame 71 from frame 76. The sprites in channel 2 are mirror images of themselves, as are the sprites in channel 3.

Figure .

Drag the end frame of the sprite in channel 1 to frame 91.

Now the gray map image ends at frame 91 with the end of the reverse animations.

Figure .

Save your work.

Rewind and play the movie.

The TajText and TajMist images now move onto the stage, remain in place for a few frames, and then move off the stage. As you can see, reversing animations is not only easy but adds balance to the movie.



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