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Lesson 22. Optimizing Scripts > Using Lingo to Play Sounds

Using Lingo to Play Sounds

Next you'll add sound that will play while the arm moves. This sound has already been imported into the cast (as cast member 40, armSound). In this task, you will play the sound using Lingo, without bringing it into a sound channel in the score.

Playing sound through Lingo gives you more control over when the sound plays because you can turn a sound off and on regardless of what is set in the score's sound channels. This approach might be useful in a game, for example, where you have a sound in sound channel 1 that loops while the opening graphic is displayed. You can use Lingo to play a different sound in a different sound channel when the user clicks a button to start the game. When you use the sound channels, you are limited to only two channels; using Lingo, you have access to eight sound channels.


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