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Lesson 18. Navigating with Lingo > Checking Movie Properties and Filling In the...

Checking Movie Properties and Filling In the Score

To begin, you will check the movie properties and set the tempo—two steps that you should complete before starting any movie file. Then you will build the basic structure of the Fine Dining application.

1.
Choose Modify > Movie > Properties to display the Property Inspector.

With each new project, it's always a good idea to check the movie properties as the first step. Notice that some important options have already been set up for you: Stage Size, Stage Location, Stage Color, and Default Palette.


Figure .


When you start a new project in the other lessons in this book, be sure to open the Property Inspector dialog box so you can get an idea of the movie's basic setup. When you start work on a new movie (File > New > Movie) without quitting Director first, Director remembers some settings from your previous project. These may not necessarily be the settings you want.

2.
Close the Property Inspector.

Now you will start adding sprites to the score.

3.
Drag the Blank Background graphic (cast member 1) to channel 1, frame 1, of the score.

Director centers the Blank Background cast member on the stage.

4.
Adjust the duration of the background sprite so it spans frames 1 through 9.

By default, Director adds new sprites to the score with a duration of 28 frames. To adjust the background sprite's duration, drag the last frame of the sprite to frame 9.


Figure .


5.
Drag the Main Menu graphic (cast member 2) from the Cast window to channel 1, frame 10, of the score. Adjust the sprite's duration so it spans frames 10 through 18.

The blank background is a version of the main menu without the heading or the buttons. When the movie starts, the blank background appears momentarily and then is replaced by the main menu. You will add a transition to make the change less abrupt between the blank background in frame 9 and the main menu in frame 10.

As you will see in later tasks, the scripts that you write will be the same regardless of the sprites' durations. The durations chosen for the sprites in this project are long enough for the cast member names to be readable in the score.

6.
Double-click the transition channel, frame 10, to open the Transition dialog box. Select Dissolve, Pixels Fast, select Changing Area Only, and click OK.


Figure .


The other elements you need are the cast members that act as buttons in the menu. Once these are on the stage, you will attach scripts to them to monitor user action.

7.
Click channel 2, frame 10, and then drag the Restaurants button (cast member 3, BtnRest) onto the stage. Position the sprite exactly over the word Restaurants on the Fine Dining background.

Tip

To make sure the button precisely covers the one on the main menu, place the button where you think it should be, select it on the stage, and then choose Edit > Cut Sprites to cut the button. If you see any screen jumping immediately after you cut the button, then the button was not positioned exactly. Choose Edit > Undo and use the arrow keys to move the button into place. Continue with this cut-and-undo procedure until the screen doesn't jump any more.


Figure .


8.
Click channel 3, frame 10, and then drag the Locations button (cast member 4, BtnLoc) onto the stage. Position the sprite exactly over the word Locations on the Fine Dining background.

Tip

With the Cast window selected, you can type a cast member number, and Director will scroll to that part of the window and highlight the cast member.

9.
Click channel 4, frame 10, and then drag the Order button (cast member 5, BtnOrd) onto the stage. Position the sprite exactly over the word Order on the Fine Dining background.

10.
Click channel 5, frame 10, and then drag the Quit button (cast member 6, BtnQuit) onto the stage. Position the sprite exactly over the word Quit on the Fine Dining background.

11.
If necessary, adjust the duration of the four button cast members so they all span frames 10 through 18.

With the two background graphics and the four cast members now on the stage, your score should look like this:


Figure .


12.
Drag the Restaurants graphic (cast member 7) to channel 1, frame 20, in the score. Adjust the endpoint to frame 28.

The Restaurants graphic is the background for the first of the three sections that will be available through the Fine Dining main menu. In later tasks, you will learn how to set up the Restaurants button on the main menu to branch to this section of the score.

13.
Drag the Locations graphic (cast member 8) to channel 1, frame 30, in the score. Adjust the endpoint to frame 38.

The Locations graphic is the background for the second of the three sections that will be available through the Fine Dining main menu. Don't worry that you didn't add a panel for Order, the third section. You'll handle the Order function in a different way later in the lesson.

Your score should now look like this:


Figure .


14.
Save your work.

The raw materials for your Fine Dining application are now mostly in place. You are ready to start creating the navigation using Lingo.


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