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Lesson 6. More Animation Techniques

Lesson 6. More Animation Techniques

In this lesson, you will create special effects using two animation techniques. You'll build one project using Director's Modify > Sprite > Tweening command to create a circular path animation. Then you'll build a second project in which you have Director record the path of a sprite as you drag it on the stage. The term for this type of animation is real-time recording.

The Modify > Sprite > Tweening command allows you to modify the in-betweened path that Director has already created for a sprite. This command enables Director to interpolate more than a simple change in position, however. You can use it when you want

Figure . Exciting animation is in your hands when you animate a sprite with real-time recording—automatically recording a path for a sprite as you drag it on the stage. This is one of the techniques you will use to create and apply special effects in this lesson.


a sprite to move in a curved path, to accelerate or decelerate across the stage, or to change color or blend.

You use real-time recording to move a sprite around the stage with the mouse. When you use real-time recording, Director automatically records the movements in the score.

If you would like to view the final results of this lesson, open the Complete folder in the Lesson06 folder and play Orbit1.dir and Orbit2.dir.


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