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Lesson 7. keyframes and layers > Placing the Graphics on the Stage

Placing the Graphics on the Stage

Now that the basic movie properties are set, you'll place the graphics on the stage.

1.
With the Cast window open, drag cast member 7 (the tabletop background) from the cast to channel 1, frame 1, in the score.

The background sprite fills frames 1 through 28 in the score. You want to make your movie 30 frames long.

2.
In channel 1of the score, drag the end frame indicator to extend the length of sprite 1to frame 30.

3.
Drag cast member 5 (Folder1) from the cast to channel 2, frame 1, in the score.

The folder sprite fills frames 1 through 28 in the score and is centered on the stage.

Next you will apply some ink effects to make the sprites look better on the stage.

4.
With the Folder1 sprite still selected, choose Matte from the Ink menu in the score.

If you don't see the Ink menu at the top of the score, choose View > Sprite Toolbar to make it available, or you can set the ink in the Property Inspector.

You need to make the white areas around the edges of the Folder1 image transparent without making the white areas within the image also transparent. The Matte ink retains the white areas inside the image and makes the areas outside the image transparent.

5.
On the stage, select the Folder1 sprite and drag it to the lower-left part of the stage.

This sprite will be the folder from which the paper flies.


Figure .


6.
Click frame 1, channel 3, in the score. Then drag cast member 1 (Doc1) to the stage so it covers the folder.

The Doc1 sprite is the piece of paper that will fly out of the folder. You can see the white background around the paper, so change the ink effect.

7.
With the Doc1 sprite selected, choose Matte from the Ink menu in the score.


Figure .


8.
If necessary, move the Doc1 sprite so that it really covers the folder.

Tip

When a sprite is selected in the score, you can use the arrow keys on the keyboard to nudge the sprite 1 pixel at a time on the stage. Holding down the Shift key and using the arrow keys moves a sprite 10 pixels.

When you drag sprites to the stage, Director adds them in the next available channel. Director also adds the sprites to the score starting at the current frame. Clicking channel 3, frame 1, causes the sprite to be placed in that position.

9.
Click frame 1, channel 4. Then drag cast member 6 (Folder2) to the stage and place it on top of the folder and paper sprites. Again, choose Matte ink.

This is the top flap of the folder. Director places this cast member in channel 4. If necessary, use the arrow keys to move the sprite to cover the other two.


Figure .


10.
Save your work.


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