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Lesson 7. keyframes and layers > Layering the Sprites

Layering the Sprites

In Lesson 2, you learned that sprites in higher-numbered channels appear to be in front of sprites in lower-numbered channels. Conversely, sprites in lower-numbered channels appear behind sprites in higher-numbered channels. Therefore, a sprite in channel 1,000, potentially the highest-numbered channel in the score, would appear at the very front of the stage, and a sprite in channel 1 would appear at the very back. In this animation, the paper should look as though it falls between the two folder flaps. To create this effect, you need to move the paper sprite so that it is between the two folder sprites at the right side of the stage.

You can move sprites in the score in several ways. The simplest way is to drag a selected sprite to its new location. You can do this, however, only if the destination channel is empty. Dragging, when you can do it, has the advantage of leaving the other sprites undisturbed. Although you could use dragging in this project, you will use another, more flexible method.


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