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Lesson 1. Director Basics > Sequencing Sprites

Sequencing Sprites

In this task, you will sequence the text sprites in the score so they appear one after the other when the presentation plays, thereby creating the impression that the text is changing color. To do this, you must work with one sprite at a time. You will begin by working with the sprite in channel 2.

1.
Select the sprite in channel 2.

The sprites in channels 3 and 4 become unselected, while the sprite in channel 2 remains selected.

2.
Drag the end frame indicator in channel 2, frame 28, to frame 10.

Now the sprite is on the stage from frame 1 through frame 10.


Figure .


3.
Select the sprite in channel 3 and then drag the end frame to frame 10.

You want channels 2, 3, and 4 each to contain sprites that are 10 frames in duration. You can then easily sequence the sprites in these three channels to fill 30 frames. Since the background graphic sprite in channel 1 occurs in 30 frames, making the text change color within 30 frames creates a complete movie.

4.
Click between the start and end frames of channel 3 to select that sprite. Then drag the sprite to the right to place the start frame in frame 11.

Be sure not to drag the sprite's start or end frame indicator; otherwise, you will change the number of frames in which the sprite appears.


Figure .


For the sprite in channel 3 to appear directly after the sprite in channel 2, the start frame must be in frame 11. Once you have repositioned the sprite that appears in channel 3, you should begin to see how Director will display the text in channel 2 for 10 frames and then display the text in channel 3 for the next 10 frames. You can probably guess what must be done to the sprite in channel 4 to make it appear directly after the sprite in channel 3.

5.
Click channel 4 and drag the sprite's end frame to frame 10. Then drag the entire sprite so its start frame is in frame 21.

The sprites for each color of text in the movie now appear in their own sets of frames.


Figure .


6.
Click frame 1 in the frame channel to move the playback head to frame 1.

Notice that the text you see on the stage is a different color than the text you last saw on the stage. With the playback head in frame 1, you now see the sprite for the background graphic and the sprite for cast member 2.

7.
Save your work.

You have assembled the media elements for the presentation, placed them on the stage where they belong, and sequenced them in the score so they will appear when you want them. The only thing left to do is to play the presentation to see how it looks.


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