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Lesson 1. Director Basics > Making Changes to Multiple Sprites

Making Changes to Multiple Sprites

In this task, you will move all the sprites for the text to the upper-left corner of the stage and then remove the white background that surrounds the text. In the Score window, only the sprite in channel 4 appears highlighted. To move all three text sprites at once, all three sprites must be selected. Director uses the standard keyboard and mouse combinations for selecting items. To select a specific item, such as a sprite in this case, hold down the Ctrl key (Windows) or Command key (Macintosh) while clicking the item with the mouse. To select a range of items, first select one item and then hold down the Shift key and click another item—all the items in between will also be selected.

With sprite 4 still selected, hold down the Shift key and click between the start and end frames of the sprite in channel 2.

When you click between the start and end frames of a sprite, the whole sprite is selected. (If you click either of the end frames, only that particular end frame is selected.) The sprites in channels 2, 3, and 4 should now be selected.

Figure .

Drag the text sprite shown on the stage to the upper-left corner of the stage.

If one of the windows blocks the view of the sprites on the stage, you can click the title bar of the stage to bring the stage to the foreground. When you want to view the other windows, you can bring them to the foreground by using the Windows menu.

Although you can see only one sprite selected on the stage, the two other sprites behind it are also selected because you selected them in the score. When you drag the sprite, all three sprites move to the new location.

Figure .

Check the score to see that the sprites in channels 2 through 4 are still selected.

In the next step, you will remove the white background around the text by using an ink effect. Ink effects modify the appearance of a sprite on the stage, affecting the way the sprite is displayed against the objects or background behind it. Applying an ink effect to sprites does not affect the cast members themselves, only the appearance of the sprite. You will often need to apply ink effects to sprites to make them appear exactly the way you want them.

In the sprite toolbar at the top of the score, pull down the Ink menu and select Background Transparent.

The Ink menu is currently set to Copy.

Figure .

Changing the ink effect to Background Transparent removes the white background of the sprite. In this case, you removed the white boxes around three sprites all at once. Inks are used most often to remove the backgrounds from media elements, but they can also create interesting and useful effects.

For example, the Background Transparent ink makes the pixels in the background color of the sprite appear transparent and permits the background to be seen, and the Reverse ink effect reverses overlapping colors. You will use other ink effects later in this book.

You have been busy gathering and creating the movie's media elements and placing them on the stage. Now it's time to order the sprites in the score so you can show a sequence of changing colors.



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