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Lesson 1. Director Basics > Adding Sprites to the Score

Adding Sprites to the Score

All your media is now assembled, and you can begin to sequence it by placing the media elements in the presentation where they will appear.

1.
Drag cast member 2 to frame 1, channel 2, in the score (not onto the stage). Dragging cast members to the stage is another way to create sprites.

Notice that once again, by default, Director puts the sprite in 28 frames of the movie; you will change this placement later. The sprite is also labeled with the cast member number it represents, cast member 2.


Figure .


Look at the stage to see how Director has automatically placed the sprite. When you drag a sprite to the score (instead of the stage), it is automatically centered on the stage. For bitmaps, by default the center of the bitmap is placed at the center of the stage. For most other types of cast members, the upper-left corner of the cast member is placed at the center of the stage.


Figure .


2.
Drag cast member 3 to frame 1, channel 3. Then drag cast member 4 to frame 1, channel 4.

Now cast members 2, 3, and 4 have sprites in the score. These sprites occupy channels 2, 3, and 4.


Figure .


You can see only one of the sprites on the stage, although you added three sprites to the movie. In the middle of the stage, you see the text in the color you selected for cast member 4. This is the sprite for that cast member. The handles around the sprite show that it is selected.

The sprites in channels 2 and 3 are stacked behind the sprite you see on the stage. These sprites are stacked in the order in which you placed the cast members in the score. Director always displays the sprites in higher-numbered channels in front of those in lower-numbered channels when they overlap each other on the stage. The sprites appear centered on the stage because Director automatically centers the sprites when you drag cast members to the score.


Figure .


The white box that appears around the text is the default background. Though you can't see the other two sprites right now, they also have white backgrounds. In the next task, you will select all the text sprites and remove their white backgrounds. You will also sequence them in the movie to create the color-change effects for the movie.

3.
Save your work.


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