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Changing the Cursor

Computer operating systems such as Windows and Macintosh use a graphical user interface and a pointing device, usually a mouse, that allow the user to work with the computer in a visually oriented manner. The mouse cursor, by default a small arrow-shaped pointer, indicates to the user where some action will take place. For example, when the cursor is over an on-screen button, the user understands that pressing and releasing the mouse button will initiate the action for which the button is supplied. In many applications, however, clickable objects don't always look like traditional buttons—especially on Web pages. They can look like a picture or text, for example. One of the ways a user knows that a location is clickable is that the cursor image changes whenever it passes over the location.

In this task, you will add information to make a cursor change its appearance whenever it passes over a sprite you have placed on the stage.


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